Game dev

UE4 Calculator Calculations

 Setting up the Project ‘Blank’ project template was opened. When it opened, four entities were created in the Content folder: a Player Character, ‘MainGamePlayer’; a GameMode Base, ‘MathGame’; a new HUD class, ‘Maths HUD’; and a Widget Blueprint, ‘MathsUI’. The project’s GameMode Override was set to ‘MathGame’. This allows us to tell the project what …

UE4 Calculator Calculations Read More »

Ingenuity Testing Vault (pt.3)

Welcome to the Aperture Science Chamber Homogenization Gallery. The Chamber Homogenization Gallery homogenizes all other test chambers, into one easy-to-access location. Via an adverse side-effect of chamber homogenization, the floor has been flooded with highly toxic and corrosive substances. This substance is completely safe. Please put on the Aperture Science respirator you should have been …

Ingenuity Testing Vault (pt.3) Read More »

Ingenuity Testing Vault (pt.2)

Hello, and, welcome back to the ‘Aperture Science Ingenuity Testing Vault Step-by-step Creation and Development Reference Manual’ Secondary Installment Two’. Readers must be informed that they may be informed of applicable eye-strain and bad-posture-related issues. No further information is needed or will be provided, and Subjects should be encouraged to attend a Health and Safety Posture-and-Eye-Strain seminar. …

Ingenuity Testing Vault (pt.2) Read More »

Ingenuity Testing Vault (pt.1) – Prework

Hello, and, again, welcome, for the first time, to the ‘Aperture Science Ingenuity Testing Vault Step-by-step Creation and Development Reference Manual Primary Installment One’. We hope that your visual mastication of the following report is a pleasant one, and you are an excellent test subject. Rest assured, the remainder of the blog will not be written in that tone …

Ingenuity Testing Vault (pt.1) – Prework Read More »