3D MODELLING SERVICE
Custom models with rigs, textures, animations; maps
- Project / Requirement Gathering
- Client provides briefs: what is the purpose (film, game, AR/VR, printing), style (realistic / stylised / cartoony), polycount limits, expressions / poses needed
- References: concept art, photos, mood boards, anatomical reference, fabric/clothing reference
- Concept & Design
- Sketching / 2D concept art (front view, side view)
- Thumbnails, silhouette studies
- Character turnaround / model sheets to define proportions, costume, facial features
- Blockout / Base Mesh
- Create a simple base form / shapes to get proportions right. Rough volumes
- Decide major features, overall scale
- High-Detail Sculpting (if needed)
- Sculpt detailed features: anatomy, wrinkles, facial expression, cloth folds
- Retopology
- Building a clean, lower-poly mesh that preserves detail but is optimized for deformation / animation / real-time use
- UV Mapping (Unwrapping)
- Unwrap the mesh to 2D UVs so textures can be applied without distortion
- Organize UV islands, ensure padding, minimize stretching
- Texture / Material Creation
- Bake maps if needed (normal maps, ambient occlusion) from high poly to low poly
- Paint textures, create shaders / materials
- Add details like color, bump, roughness, metallic
- Rigging & Skinning (if character needs to move)
- Build skeleton / joints inside the mesh
- Weight painting / skinning: define how mesh deforms when bones move
- Possibly add blend shapes (for faces / expressions), control rigs
- Pose / Animation Setup (if needed)
- Create a T-pose or rest pose
- Possibly make sample animations or poses
- Test deformations: joint bending, facial expressions
- Optimization & LODs (Levels of Detail)
- Reduce polygon count in parts not needing detail
- Possibly generate lower-poly LOD versions for performance
- Merge materials where possible, optimize textures
- Lighting / Rendering / Preview
- If final deliverable is rendered visuals, set up lights, environment, render settings
- Produce renders from multiple angles
- Quality Assurance / Review & Feedback
- Internal checks: topology, UVs, textures, deformation, polygons, correctness
- Client review: feedback & revisions
- Export / Delivery
- Deliver final files in required formats (FBX, OBJ)
- Include textures, maps, material files, reference renders
- Documentation: naming conventions, how to use rig
- Support / Revisions (if agreed)
- Fix any issues after integration (e.g. in engine or production)
- Minor revisions or adjustments

Church Organ

Category: Church interior, music instrument
Blender: 2.6x – 4.5
Format: BLEND, FBX (no rotation constraints)
License: Royalty Free
Church Pipe Organ is ready to populate your scene with a rigged keyboard and knobs that allow for full utilization of any scene. Due to its bulky and niche design, the organ is meant to growl unique and beautiful music of excitement or sorrow
Super Pigeon

Category: Animal, bird
Blender: 2.79 – 4.5
Format: BLEND, FBX (unoptimized)
License: Royalty Free
Smoothly blend in the animations of flying, taking off, landing and walking for the ultimate swagger that this bird can create. It’s ultimately bundled with 5 different skins, shape keys, rig, 9 animations, a big bird murmuration and more
Spooky Skeleton

Category: Human anatomy
Blender: 2.6x – 4.5
Format: BLEND, FBX (only Normal version)
License: Royalty Free
This fully rigged skeleton is ready to lay in the dark tombs, or to spook anyone in those haunted days of Halloween. Want to have it as an old warrior of the past, with a sword and shield? No worries