Face Me! targets two faces as a guide for the UV map and to make them behave as one for more careful corrections. It will move, rotate and scale t he UV of the selected face, as seen in the showcase video above.
It’s not a wonder tool like World Aligner 2, as it’s meant to make smaller corrections without massive differences in geometry: like tweaking a seam in in a brick, or rotating and snapping its texture back into alignment with another, or fixing the nasty cylinder textures easily.
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Category: UV mapping
Blender: 3.6 – 4.5
License: GPL


