MALLET: World Align

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Panel
3D Viewport ‣ Sidebar ‣ Mallet

World
Will align the faces of all selected objects to the world. If clicked while in Edit Mode, it will only align the selected faces. Doing this ensures consistent scaling and positioning of materials across different objects, regardless of the objects’ own transforms. The operation’s progress is visible by opening the Blender Terminal before starting the process.

World
Will align the faces of all selected objects to the world. If clicked while in Edit Mode, it will only align the selected faces. It does this by using the world coordinate of the face and its normal to determine its global scale and rotation. Doing this ensures consistent scaling and positioning of materials across different objects, regardless of the objects’ own transforms.

Scale
UV Mapping density factor which adjusts how “big” the world coordinate is. The Scale sets how many units of world space correspond to 1 tile of the UV map. A value of 4 means that every face of 4 meters will fit 1 full UV plane