Driver Exporter

FAQ

The .zip doesn’t install in Blender

  • Please un-zip the archive and install the .py script.

How do I activate an addon?

What exactly am I converting to shape keys?

  • You’re converting drivers from the armature into shape keys that control the targeted object and no longer its armature. This allows for the easy transfer of animation data directly to Unreal or Unity without having to fiddle with drivers in those engines and trying to make things work out perfectly, or work at all

Is there an addon that can organize my shape keys in folders?

  • Naturally you’d generate more and more shape keys and things could get disorganized, for which Shape Key Collections offers the solution with a folder management system – https://inletzone.com/shape-key-collections

Is there another tool that can extend what I can do with shape keys?

  • Master Shape Keys can separate a shape key, in Blender, into multiple individual shape keys. It also can merge or group them together, making things easier to manage. So go ahead and separate both sides of a character’s lips, eyebrows, cheekbones and anything else for further expression and control – https://inletzone.com/master-shape-keys-2

VIDEO DOCUMENTATION

DOCUMENTATION

Location

  • Panel NLA Editor ‣ NLA Strip ‣ Action

Actions

  • Bake Drivers For all all selected objects, bake the values of all shape keys (with drivers) to keyframes. This is baked from all NLA Strips of the active object, creating one new NLA Strip created for each NLA Strip in the active object
  • Remove Drivers Remove drivers from all shape keys of all selected objects