FAQ
The .zip doesn’t install in Blender
- Please un-zip the archive and install the .py script. Please enable file extensions if you can’t see it.
How do I activate an addon?
- Use this 20 sec guide – https://youtu.be/wOv4oHO5Kqg
VIDEO DOCUMENTATION
DOCUMENTATION
Location
Panel
3D Viewport ‣ Sidepanel ‣ Tool
Actions
Unwrap
In Object Mode, unwrap all selected objects to be aligned to the world. In Edit Mode, unwraps selected faces only
Settings
Live Update
When enabled, the selected objects/faces are unwrapped as settings are changed. This is the same as running “Unwrap” every time you make a change to the settings.
Tile Size
The size of one UV in world space
Use Texel Density
With this enabled, a face’s UV will be scaled based on the resolution of the texture’s ‘image’, causing all pixels to be an identical size. An image 500×500 pixels will unwrap at twice the size of an image of 250×250 pixels.
With Texel Density
Pixels per Meter
How many pixels to place per meter. When unwrapping, rather than scaling the face based on the UV’s world position, it’s based on the pixels of the texture. 500 pixels per meter will mean a face with a material with a texture that’s 1000×1000 pixels will unwrap with each ‘tile’ of that material being 2 meters in size.
Fallback Image Size
When there is no image texture present in a material, this size will be assumed. If you have a procedural generated material which you still want to be unwrapped as though it had a specific size, you can just put an Image Texture node and make a new image of the size you want the material to ‘pretend to have’… you don’t even have to connect the node to anything.


