Character Triads
Learn about the triad of Logos, Pathos and Ethos, and how to utilize a combination incredible storytelling and adventure!
Learn about the triad of Logos, Pathos and Ethos, and how to utilize a combination incredible storytelling and adventure!
Hopping heads is a problem that many new authors fall victims to. Fixing this problem after the book is done spells disaster…
Creating a plot for your story requires the foundation of what is a plot and how to create one that matters, that makes…
Fiction – Plot Basics for Great Storytelling Read More »
Storytelling requires believeable characters, lively worlds and surrounding atmosphere that doesn’t let you…
Fiction – Elements of a Story Read More »
Learning how to show and tell in balance leads to colorful and well-paced fiction, as it can avoid purple prose and…
Writing Fiction – Show vs Tell Read More »
After copy editing an article or book comes the last step of editing called proofreading, which is meant to polish everything for…
How Proofreading is Done Read More »
How is proofreading different than editing? If we dig into the meaning of the words, editing is too universal and doesn’t really mean much in the world of editing text, paragraphs or lines. It’s usually used to simplify the process of copy-editing, line editing and developmental editing. The age of physical redactions and physical copies,
Proofreading and Editing Read More »
Where reality’s altered mostly exists inside our brains, but it’s when reality hits when you leave your bubble and enter the objective reality’s realm…
3 Realities of Life Read More »
For making a maze in Unreal Editor 4, the first thing I did was to go online and find an already existing layout for a map. I judged it was probably harder than it looked to create a good maze of this nature, and since all I was interested in was the 3D creation aspect
Setting up the Project ‘Blank’ project template was opened. When it opened, four entities were created in the Content folder: a Player Character, ‘MainGamePlayer’; a GameMode Base, ‘MathGame’; a new HUD class, ‘Maths HUD’; and a Widget Blueprint, ‘MathsUI’. The project’s GameMode Override was set to ‘MathGame’. This allows us to tell the project what
UE4 Calculator Calculations Read More »