Writing Fiction – Show vs Tell
Learning how to show and tell in balance leads to colorful and well-paced fiction, as it can avoid purple prose and…
Writing Fiction – Show vs Tell Read More »
Learning how to show and tell in balance leads to colorful and well-paced fiction, as it can avoid purple prose and…
Writing Fiction – Show vs Tell Read More »
After copy editing an article or book comes the last step of editing called proofreading, which is meant to polish everything for…
How Proofreading is Done Read More »
How is proofreading different than editing? If we dig into the meaning of the words, editing is too universal and doesn’t really mean much in the world of editing text, paragraphs or lines. It’s usually used to simplify the process of copy-editing, line editing and developmental editing. The age of physical redactions and physical copies,
Proofreading and Editing Read More »
Where reality’s altered mostly exists inside our brains, but it’s when reality hits when you leave your bubble and enter the objective reality’s realm…
3 Realities of Life Read More »
For making a maze in Unreal Editor 4, the first thing I did was to go online and find an already existing layout for a map. I judged it was probably harder than it looked to create a good maze of this nature, and since all I was interested in was the 3D creation aspect
Setting up the Project ‘Blank’ project template was opened. When it opened, four entities were created in the Content folder: a Player Character, ‘MainGamePlayer’; a GameMode Base, ‘MathGame’; a new HUD class, ‘Maths HUD’; and a Widget Blueprint, ‘MathsUI’. The project’s GameMode Override was set to ‘MathGame’. This allows us to tell the project what
UE4 Calculator Calculations Read More »
Examining Options at the Time and Tide As part of the Level Four, it was given that we were to take part in some contract work for a real company, in order to get some active experience in the industry in the form of a commission which would, hopefully, be published and used en mass.
Time and Tide Waits for No One Read More »
Aspects of Games There are many elements to making a computer game; each of which will, for larger projects especially, require specific people who are specialized at one particular aspect of the design of the game — music writers, level designers, 3D modellers and so forth. As an unspecialised person looking in, it’s important to
Getting into the Games Industry Read More »
The Foundation of any Good Project If left without a plan or a guide to aid the process of development, the project or idea which is supposed to be being made will likely fail — either due to a flood of ideas with no guide to keep things on track or to a lack of
How Game Companies Fail Read More »
Hello, and, again, welcome, for the first time, to the ‘Aperture Science Ingenuity Testing Vault Step-by-step Creation and Development Reference Manual Primary Installment One’. We hope that your visual mastication of the following report is a pleasant one, and you are an excellent test subject. Rest assured, the remainder of the blog will not be written in that tone
Ingenuity Testing Vault (pt.1) – Prework Read More »