Speaker Overhaul

CHANGELOG

  • Presets have been introduced to the different audio types as well as the defaults (which all share the same presets). The presets are saved to the addon so they’ll be available in any Blender project once added.
  • Fixed a crash caused by setting the “audio sample duration” to zero when using looping, by preventing a value of zero being set in the first place (since an audio sample of no length is impossible anyway).
  • Removed the misleading ability to animate attenuation and distance. These were left by mistake and would never actually affect the audio if they were animated.