DriverRig: Shape Keys to Bones

CHANGELOG

Version 2.2

  • The 3D interface now generates with a root bone which can be moved, rotated and scaled, just like any other bone. This has completely replaced the ‘UI-based’ system doing this with Offset sliders

Version 2.1

  • Can now give each shape key a target value which the shape key will be given. ‘1’ means the shape key will have a value of 1 when the bone is at max position

Version 2.0

  • Ability to use the duplicate key (CTRL+D), with the addon enabled, is now fixed
  • Rotation location and scale offset values are more intuitive and update in real time
  • Parenting capability now allows for specific bone parenting instead of just the root
  • Eye dropper can now properly select the armature
  • A bone can now trigger multiple shape keys
  • A shape key can now be triggered by multiple bones
  • There’s now an option to give each control bone a visible name in the UI
  • Generated text is now properly removed after creation for the rig
  • The text on the 3D UI is now cleaner and has options to be in all caps
  • Addon made compatible with Blender 2.83